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It's been chaos in Ferelden for months now. The mage/templar war was only the start of it all, sending refugees spilling out into the wild, easy picking for bandits and overzealous templars. And now the sky itself has begun to tear, unleashing all manner of spirits and demons on the vulnerable masses.

Some say it's the end of the world. Perhaps they're right.

There's word of a group that can help. The Inquisition, a controversial rival organization to the Chantry, to hear some tell it, led by the supposed Herald of Andraste, rumored to be able to seal the rifts. But whether or not the Inquisition is all it claims to be, they are currently far, far away from Southern Ferelden.

The Tevinters, unfortunately, are not. You may have heard the rumors about the events at Redcliffe, strange whispers of the fates of the rebel mages holed up within. The Tevinters are supposed to have been driven out of Redcliffe. Unfortunately, some, at least, came here.

Some seem to have kept to themselves, holed up in strange, ancient ruins in the outskirts of the Wilds. Whatever they're doing, it can't be good. But at least they're not as bad as the slavers.

You're not really sure when they grabbed you. You must have fought, certainly, but sitting here all you can remember is vague flashes of color and light, and then silence.

The cell you wake up in is dark and cramped, and you can feel the press of others around you. There must be at least six of you in here, manacled together. A heavy locked door lies in one of the walls, a small slit below it open just enough to peer through if you'd like.


Date: 2015-06-04 12:47 am (UTC)
From: [identity profile] phoenixofborg.livejournal.com
She listened as her cellmates awoke with varying degrees of noise and temper. Branwen couldn't make out much of them beyond a broad range of sizes and accents, but they definitely weren't all human.

"You really think they would have left us --" she was saying to the qunari who'd asked about a prybar when a great bellow came from beyond the door. Branwen stared across the room, silent for a long moment. The words had been perfectly audible, yet remained totally incomprehensible. She knew a golem was a sort of magically animated statue, but that shed little to no light on the rest of it.

"Well," she said dryly. "That didn't sound like a guard."


Date: 2015-06-04 05:13 am (UTC)
sephet: (Default)
From: [personal profile] sephet
"I've heard a few guards make noises like that, but naw, sounds like we're fucked." She grunts, trying to pull herself at least to a seated position, instead of prone on the ground. "Unless someone's got a key, or pics and better reach than I've got. Which I'm guessin'.... we're just in deep shit."
Edited Date: 2015-06-04 05:17 am (UTC)


Date: 2015-06-04 05:59 pm (UTC)
goldengirlaurelia: (Default)
From: [personal profile] goldengirlaurelia
Aurelia casts a glance around, taking in their surroundings. Upon realizing that it wasn't terribly likely that they were going anywhere for the time being, she decided to ask questions instead. "Does anyone know what happened?"


Date: 2015-06-04 08:11 pm (UTC)
From: [personal profile] qalaba
Qalaba squints trying to see their fellow captives. "I don't know, but it feels like I got trampled on by a herd of bronto." They give up trying to make out more than silhouettes as they shuffle to the side to make room for the person elbowing them. "Sorry." They apologize.

Shaking the chains, they try to think of a way to break them open. "Maybe..." Qalaba lifts the chain and lowers their head to stick a horn in one of the links. They yank as hard as they can on the chain from either side to try to force the link open, it gives a little, but doesn't break. "Damn."


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Dragon Age 3.5

June 2015

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